Cubey is a timing-based puzzler, where the player has to dodge blocks and utilise moving blocks, lasers, etc., so as to reach the end of each level. This game fully supports the use of keyboards and gamepads.
Rik Rijkers – Project Manager
Kim Anderson – 2D Artist
Martin Wigum – Programming / Level Design
Khelton Headley – Composer / Level Design
Kurt Willoughby – SFX Designer