It’s been a long time since I last posted on here. I’m not going to promise that I will start posting on a regular basis or anything, but I do hope to not be such a stranger on my own blog as I have been over the past year and a half.
Since my last post in June 2014 things have been pretty manic. I continued my work on POSTAL 2: Paradise Lost until it’s release in April of this year, and from there moved forward onto more work with Running With Scissors. Along with that I had a part time job in a grocery shop; left that (for reasons I’ll explain soon) for a full time factory job, and then got made redundant in June this year and moved to another full time factory job. With all this, in November 2014 I because a father (the reason for changing from the shop job), which has been…huge!
Now the big news for this post is that I have recently gone full time as a Sound Designer! That’s right, I am living the dream and loving it! This means I have more time to put into improving my skills and more time to spend with my family – wins all around! So watch this space as I’m hoping to continue sharing more exciting news as I carry on with this journey in the world of game development!
Anyone who periodically checks in to this blog will know that I’m not the best at keeping it up to date, and with that people reading this may not be aware that a few months ago I was offered a remote intern position with Running With Scissors. Again, this may elude some or most, but the first public evidence of my involvement came in the form of music I provided to accompany a boss fight for a special Easter event developed to appear for a limited time in Postal 2 (an extended version of that music can be found HERE).
Now to get to the more exciting part of this post. Yesterday (June 10th), in the midst of teams revealing what games they’ve been working on and show off what people can look forward to, RWS announced their/our latest project – Postal 2: Paradise Lost. You read correctly! This will be downloadable content for the 11 years old Postal 2! See below for the announcement trailer (majority of the sound design for which was provided by yours truly):
It should be kept in mind that this is extra content for a game from 2003, and things like the graphics will keep in line with the original game. In fact we are still working in Unreal Engine 2! Also, the idea behind this project is to give more to the fans of the series (let’s ignore Postal 3 for now, seeing as another team was behind that train-wreck), as well as re-establish RWS in the game development world – this can also be evident from the amount of support the team has given Postal 2 since being made available on Steam in late 2012.
Despite what people may have thought (or maybe hoped), the Postal Dude appears to be sticking around and getting in back in people’s faces… or at least shoving certain objects in people’s faces. Honestly, I’m really excited to be involved in this project, and I’m looking forward to Autumn for people to start playing it.